Using fgl_call() it is possible to call a function which does not exist causing a runtime error. I'd like to be able to write something like:-
if fgl_function_exists("funcname") fgl_call(funcname)
It would also be nice if a documented function could be made available to call a function passing the function name as a string which can then vary at runtime, i.e:-
fgl_calls("myfunc")
I can do this currently but only by using an undocumented function...